
The guild that built this guildhall was basically a saving/pension type fund paid into by regular savings and when a member died money from the savings pot would be used to pay for prayers for the soul of the member whilst it was in “purgatory”. Lavenham was so prosperous that it had five gilds with four gild halls. Even houses that appear slightly younger have sometimes got a secret to tell with a stucco or brick front simply built across the front of a 16th century timber building! Money had run out to replace or modernise the houses of Lavenham and hence, we see them today as people did 400 years ago, albeit with cars moving around the streets. All of this competition led to Lavenham’s demise and buildings being frozen in time. Lastly, skilful weavers had fled from Flanders to Norwich in this period and they brought with them new patterned cloth making techniques to rival Lavenham. Added to that, wool was not alone and there was now competition from other textiles such as silk and worsted. By then, fashion had changed, moving away from Lavenham Blue cloth to patterned cloth with numerous colours. Unfortunately, for the people of Lavenham, their “bubble”burst in the mid 1500s. Apparently, the spinning was often done by young unmarried women who had time to turn the fleece strands into yarn and hence, today, we still use the word “spinster” as the title for a young, unmarried women.

“Lavenham Blue” cloth became in great demand all over England and Europe with fortunes being made in the early Tudor period. Before the fleece could be turned into yarn or thread, it had to be dyed blue using wode. One of the guides made the point that if the meat is good, the fleece is invariably not of such a high standard. The first public education systems were generally pushed by various priesthoods to spread religion, or by those who wanted to spread knowledge (Confucius).The fleeces providing the wool was bought in from all over England and the Welsh borders.Surprisingly, sheep reared locally were noted for their meat, not their wool. More commonly people would have private tutors if they were rich/privileged enough, or if in a castle/keep then the children may be taught together in lessons. To get an education then you would have to pay for it, which would mean being sent to one of the private guild schools (Wizard, Priest, Fighter, etc.) unless there is some law that dictates an education (Robin Hobb: Soldier Son, the first born is the heir, the second born the soldier son, third born priest, etc.). but no mundane school!That's not necessarily out of the ordinary, a mundane school would be more of a public school and, depending on the setting, these probably didn't even exist. It might vary depending on the world (for example in mine the cheapest source of light is a chemoluminescent mixture - something which leads to conflict between the people who make those and the people who make candles).įunny how theres a fighter school, priest school and wizard school. Generally the (tallow) candlemaker (a smelly job). For example, if people are buried in barrel-shaped coffins, then your cooper is also the coffinmaker (this kind of thing can be fun to play with then world building I think).Īlso don't forget your cheapest-source-of-light maker. Certain occupations might be slightly different depending on the culture. That would likely be something someone's wife or children do to earn extra money, which they'd sell on to traders at market.Īnd it is culture dependent too. Also in a town you might not have say, a basket weaver.

The tailor will need cloth which means weavers and dyers. For example the alchemist needs "raw" alchemicals, and the scribier/map maker will need paper. It's also worth considering who supplies who as well. There are so so many that it is difficult to compile a truly exhaustive list. Markets (where trades are clustered together) Please list any additions you can think of. I know that as soon as I post this I'll remember 5 more things to add. Well, this is an attempt to start a thread (perhaps sticky) for all of the types of buildings / structures that you'd possibly find. How many of you have tried to figure out what buildings (type and number) you would need when designing a settlement?
